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	<title>Comments on: Speed Up Your Debugging by Creating a Personal Coding Style</title>
	<atom:link href="http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/</link>
	<description>I help people make Flash games</description>
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		<title>By: Nick Wiggill</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/comment-page-1/#comment-239</link>
		<dc:creator>Nick Wiggill</dc:creator>
		<pubDate>Mon, 16 Feb 2009 08:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=284#comment-239</guid>
		<description>&lt;p&gt;That thing is an abomination. As Linus Torvalds so aptly described it, &quot;Brain Damaged&quot;.&lt;/p&gt;

&lt;p&gt;It&#039;s always nice to see the big names using such simple terms :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>That thing is an abomination. As Linus Torvalds so aptly described it, &#8220;Brain Damaged&#8221;.</p>

<p>It&#8217;s always nice to see the big names using such simple terms <img src='http://gamedev.michaeljameswilliams.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: MichaelJWilliams</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/comment-page-1/#comment-236</link>
		<dc:creator>MichaelJWilliams</dc:creator>
		<pubDate>Sun, 15 Feb 2009 22:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=284#comment-236</guid>
		<description>&lt;p&gt;Aha, I see, I hadn&#039;t noticed that. At least you didn&#039;t accuse him of using Hungarian notation. Call me crazy but I think he may have minded that :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Aha, I see, I hadn&#8217;t noticed that. At least you didn&#8217;t accuse him of using Hungarian notation. Call me crazy but I think he may have minded that <img src='http://gamedev.michaeljameswilliams.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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	<item>
		<title>By: Nick Wiggill</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/comment-page-1/#comment-230</link>
		<dc:creator>Nick Wiggill</dc:creator>
		<pubDate>Sun, 15 Feb 2009 16:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=284#comment-230</guid>
		<description>&lt;p&gt;Hmm, mostly. I was just looking at the EntityContainer class he wrote, where he uses this...&lt;/p&gt;

&lt;p&gt;&quot;package com.urbansquall.serenity {
    import flash.utils.Dictionary;&lt;/p&gt;

&lt;p&gt;public class EntityContainer...&quot;&lt;/p&gt;

&lt;p&gt;at the top of the script. But I think you&#039;re right actually, I&#039;ve unfairly pinned the use of evil indentation on innocent ol&#039; Urbs!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hmm, mostly. I was just looking at the EntityContainer class he wrote, where he uses this&#8230;</p>

<p>&#8220;package com.urbansquall.serenity {
    import flash.utils.Dictionary;</p>

<p>public class EntityContainer&#8230;&#8221;</p>

<p>at the top of the script. But I think you&#8217;re right actually, I&#8217;ve unfairly pinned the use of evil indentation on innocent ol&#8217; Urbs!</p>]]></content:encoded>
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		<title>By: MichaelJWilliams</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/comment-page-1/#comment-228</link>
		<dc:creator>MichaelJWilliams</dc:creator>
		<pubDate>Sun, 15 Feb 2009 16:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=284#comment-228</guid>
		<description>&lt;p&gt;Yeah I much prefer Allman style... but I&#039;m confused, isn&#039;t that what UrbanSquall uses?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yeah I much prefer Allman style&#8230; but I&#8217;m confused, isn&#8217;t that what UrbanSquall uses?</p>]]></content:encoded>
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		<title>By: Nick Wiggill</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/comment-page-1/#comment-227</link>
		<dc:creator>Nick Wiggill</dc:creator>
		<pubDate>Sun, 15 Feb 2009 16:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=284#comment-227</guid>
		<description>&lt;p&gt;Yeah, Urban&#039;s conventions are good except for one or two little things.&lt;/p&gt;

&lt;p&gt;BTW I still cannot stand 1TSB and KNF indent style, though (which he uses, although in a neater variation than many I&#039;ve seen). I mean come on people, what is so difficult about lining up your braces? Do you not see that this benefits you? Allman style indentation is One True Style, and what I learnt C++ in at college. It also happens to be very similar to Kernigan &amp; Ritchie style (the creators of the C language and ultimately the guys who defined most of todays ECMA-style language like Java, AS, even PHP)... you&#039;d think they&#039;d know what they were doing, right?&lt;/p&gt;

&lt;p&gt;Excuse the rant.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yeah, Urban&#8217;s conventions are good except for one or two little things.</p>

<p><acronym title="By The Way">BTW</acronym> I still cannot stand 1TSB and KNF indent style, though (which he uses, although in a neater variation than many I&#8217;ve seen). I mean come on people, what is so difficult about lining up your braces? Do you not see that this benefits you? Allman style indentation is One True Style, and what I learnt C++ in at college. It also happens to be very similar to Kernigan &amp; Ritchie style (the creators of the C language and ultimately the guys who defined most of todays ECMA-style language like Java, <acronym title="ActionScript">AS</acronym>, even <acronym title="Pre-Hypertext Processing">PHP</acronym>)&#8230; you&#8217;d think they&#8217;d know what they were doing, right?</p>

<p>Excuse the rant.</p>]]></content:encoded>
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		<title>By: MichaelJWilliams</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/comment-page-1/#comment-223</link>
		<dc:creator>MichaelJWilliams</dc:creator>
		<pubDate>Fri, 13 Feb 2009 18:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=284#comment-223</guid>
		<description>&lt;p&gt;@ellison: Yeah urbansquall is great! Gamepoetry is an awesome site all around, actually.&lt;/p&gt;

&lt;p&gt;@Brian: Haha, glad I didn&#039;t go with my original title, &quot;Guys, my coding style is awesome and you should all use it&quot;.&lt;/p&gt;

&lt;p&gt;@Didds: That&#039;s actually intentional :P I originally wrote &quot;with respect to x&quot; but changed it to t for... some reason. I&#039;ll make it &quot;time&quot; instead so that it reads better.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>@ellison: Yeah urbansquall is great! Gamepoetry is an awesome site all around, actually.</p>

<p>@Brian: Haha, glad I didn&#8217;t go with my original title, &#8220;Guys, my coding style is awesome and you should all use it&#8221;.</p>

<p>@Didds: That&#8217;s actually intentional <img src='http://gamedev.michaeljameswilliams.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  I originally wrote &#8220;with respect to x&#8221; but changed it to t for&#8230; some reason. I&#8217;ll make it &#8220;time&#8221; instead so that it reads better.</p>]]></content:encoded>
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		<title>By: Didds</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/comment-page-1/#comment-222</link>
		<dc:creator>Didds</dc:creator>
		<pubDate>Fri, 13 Feb 2009 18:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=284#comment-222</guid>
		<description>&lt;p&gt;Cool advice :) One thing though, there&#039;s a random &quot;t&quot; near the top... Just thought I should mention it xD&lt;/p&gt;

&lt;p&gt;&quot;differentiating something with respect to t or &quot;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Cool advice <img src='http://gamedev.michaeljameswilliams.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  One thing though, there&#8217;s a random &#8220;t&#8221; near the top&#8230; Just thought I should mention it xD</p>

<p>&#8220;differentiating something with respect to t or &#8220;</p>]]></content:encoded>
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		<title>By: Brian Yamabe</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/comment-page-1/#comment-219</link>
		<dc:creator>Brian Yamabe</dc:creator>
		<pubDate>Fri, 13 Feb 2009 17:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=284#comment-219</guid>
		<description>&lt;p&gt;I hate your coding style ;-) I probably use the antithesis of everything you do, except precise function names. But I couldn&#039;t agree with you more.&lt;/p&gt;

&lt;p&gt;Make the style your own and evolve it as necessary. If you&#039;re working on shared code, use the style that already exists so you don&#039;t confuse the reader.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I hate your coding style <img src='http://gamedev.michaeljameswilliams.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  I probably use the antithesis of everything you do, except precise function names. But I couldn&#8217;t agree with you more.</p>

<p>Make the style your own and evolve it as necessary. If you&#8217;re working on shared code, use the style that already exists so you don&#8217;t confuse the reader.</p>]]></content:encoded>
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		<title>By: ellison</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/comment-page-1/#comment-218</link>
		<dc:creator>ellison</dc:creator>
		<pubDate>Fri, 13 Feb 2009 14:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=284#comment-218</guid>
		<description>&lt;p&gt;wow, after reading about urbansquall coding, I found out about the boolean part where they use isPlayerActive. It makes sense to me as well to use it as variable boolean. It came to me naturally.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>wow, after reading about urbansquall coding, I found out about the boolean part where they use isPlayerActive. It makes sense to me as well to use it as variable boolean. It came to me naturally.</p>]]></content:encoded>
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		<title>By: ellison</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/02/13/personal-coding-style/comment-page-1/#comment-217</link>
		<dc:creator>ellison</dc:creator>
		<pubDate>Fri, 13 Feb 2009 14:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=284#comment-217</guid>
		<description>&lt;p&gt;yup, I used the second one which is having the first bracket below the :void. I learned this from tutorial and I found it easier to read.&lt;/p&gt;

&lt;p&gt;Shorter variables is for optimized codes.&lt;/p&gt;

&lt;p&gt;I used to write if(isActive), now I think I would use the later one haha.&lt;/p&gt;

&lt;p&gt;You are right about this, since if you would want someone to help you debug your code, it would be easier for the person to understand if the code lacks of comments.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>yup, I used the second one which is having the first bracket below the :void. I learned this from tutorial and I found it easier to read.</p>

<p>Shorter variables is for optimized codes.</p>

<p>I used to write if(isActive), now I think I would use the later one haha.</p>

<p>You are right about this, since if you would want someone to help you debug your code, it would be easier for the person to understand if the code lacks of comments.</p>]]></content:encoded>
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