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	<title>Comments on: Separating a Level&#8217;s Layout from its Appearance</title>
	<atom:link href="http://gamedev.michaeljameswilliams.com/2009/06/08/separating-level-layout-from-appearance/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedev.michaeljameswilliams.com/2009/06/08/separating-level-layout-from-appearance/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=separating-level-layout-from-appearance</link>
	<description>I help people make Flash games</description>
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		<title>By: Rasmus Wriedt Larsen (Snurre)</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/06/08/separating-level-layout-from-appearance/comment-page-1/#comment-1783</link>
		<dc:creator>Rasmus Wriedt Larsen (Snurre)</dc:creator>
		<pubDate>Mon, 08 Jun 2009 19:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=810#comment-1783</guid>
		<description>&lt;p&gt;Yay, another great tutorial Michael! I really like where this is going :)&lt;/p&gt;

&lt;p&gt;and thanks for the link Daniel. This looks very nice.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yay, another great tutorial Michael! I really like where this is going <img src='http://gamedev.michaeljameswilliams.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

<p>and thanks for the link Daniel. This looks very nice.</p>]]></content:encoded>
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		<title>By: Michael Williams</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/06/08/separating-level-layout-from-appearance/comment-page-1/#comment-1781</link>
		<dc:creator>Michael Williams</dc:creator>
		<pubDate>Mon, 08 Jun 2009 16:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=810#comment-1781</guid>
		<description>&lt;p&gt;Thanks Daniel! I&#039;m glad you found something for your modelling, that sounds like it&#039;ll be a cool game.
I&#039;ll try to pop on FGL later tonight :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks Daniel! I&#8217;m glad you found something for your modelling, that sounds like it&#8217;ll be a cool game.
I&#8217;ll try to pop on FGL later tonight <img src='http://gamedev.michaeljameswilliams.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: DanielSidhion</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/06/08/separating-level-layout-from-appearance/comment-page-1/#comment-1779</link>
		<dc:creator>DanielSidhion</dc:creator>
		<pubDate>Mon, 08 Jun 2009 16:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=810#comment-1779</guid>
		<description>&lt;p&gt;Great MJW! I loved this tutorial. You are getting close to what I saw on scripts of game emulators. They worked with many weapons, armors, spells, and just putting things as BaseWeapon, BaseArmor, BaseSpell made everything easier.
I&#039;m waiting for the next tutorial to start thinking on the structure of the engine of my next game.
About the shape modelling I was searching: I found a good site (http://www.flashandmath.com/basic/drawpathCS4/index.html) with some cool scripts. I will use them on my starting code.&lt;/p&gt;

&lt;p&gt;I wanna talk to you about some colision detection methods I found on the web, and about some other interesting things. When and where can we meet? Maybe at night on FGL? Thank you.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Great MJW! I loved this tutorial. You are getting close to what I saw on scripts of game emulators. They worked with many weapons, armors, spells, and just putting things as BaseWeapon, BaseArmor, BaseSpell made everything easier.
I&#8217;m waiting for the next tutorial to start thinking on the structure of the engine of my next game.
About the shape modelling I was searching: I found a good site (<a href="http://www.flashandmath.com/basic/drawpathCS4/index.html" rel="nofollow">http://www.flashandmath.com/basic/drawpathCS4/index.html</a>) with some cool scripts. I will use them on my starting code.</p>

<p>I wanna talk to you about some colision detection methods I found on the web, and about some other interesting things. When and where can we meet? Maybe at night on FGL? Thank you.</p>]]></content:encoded>
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		<title>By: Michael Williams</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/06/08/separating-level-layout-from-appearance/comment-page-1/#comment-1775</link>
		<dc:creator>Michael Williams</dc:creator>
		<pubDate>Mon, 08 Jun 2009 10:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=810#comment-1775</guid>
		<description>&lt;p&gt;Actually, I think you could use this in an avoider game. Check out the conversation between Fred and I in the comments of &lt;a href=&quot;http://gamedev.michaeljameswilliams.com/2009/05/20/avoider-game-shmup/&quot; rel=&quot;nofollow&quot;&gt;Turn Your Avoider Game into a Shoot-&#039;Em-Up&lt;/a&gt;. He wanted to be able to define what time various enemies appeared; you could do this by creating a tall thin movie clip and dragging enemies onto it -- your code would then interpret distance along the y-axis as time before the enemy appears.&lt;/p&gt;

&lt;p&gt;Platformer games... I would love to write such a tutorial but don&#039;t have the time. I wrote more about that in the comments of the &lt;a href=&quot;http://gamedev.michaeljameswilliams.com/about/&quot; rel=&quot;nofollow&quot;&gt;About&lt;/a&gt; page actually. Mr Sun and Emanuele both have platformer tutorials, though :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Actually, I think you could use this in an avoider game. Check out the conversation between Fred and I in the comments of <a href="http://gamedev.michaeljameswilliams.com/2009/05/20/avoider-game-shmup/" rel="nofollow">Turn Your Avoider Game into a Shoot-&#8217;Em-Up</a>. He wanted to be able to define what time various enemies appeared; you could do this by creating a tall thin movie clip and dragging enemies onto it &#8212; your code would then interpret distance along the y-axis as time before the enemy appears.</p>

<p>Platformer games&#8230; I would love to write such a tutorial but don&#8217;t have the time. I wrote more about that in the comments of the <a href="http://gamedev.michaeljameswilliams.com/about/" rel="nofollow">About</a> page actually. Mr Sun and Emanuele both have platformer tutorials, though <img src='http://gamedev.michaeljameswilliams.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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	<item>
		<title>By: Mushyrulez</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/06/08/separating-level-layout-from-appearance/comment-page-1/#comment-1774</link>
		<dc:creator>Mushyrulez</dc:creator>
		<pubDate>Mon, 08 Jun 2009 05:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=810#comment-1774</guid>
		<description>&lt;p&gt;O_o This may be hard to use in an avoiding game, but for other games, this could be useful.&lt;/p&gt;

&lt;p&gt;Gonna write a platformer tutorial soon?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>O_o This may be hard to use in an avoiding game, but for other games, this could be useful.</p>

<p>Gonna write a platformer tutorial soon?</p>]]></content:encoded>
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