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I agree, brart. I’m not really sure why I left it out of these first two parts. I’ll add it in soon, as well as some more mouse improvements!
Thanks for the tip.
how did u make it so that the collisions were between the objects? when i test the game there is an invisible box around my avatar so the game stops whenever he gets close to an enemy.
The improved collision detection is added in Part 6. Right now it’s just using a simple bounding box hitTest, hence the “invisible box” effect you’re talking about.
Great tutorial 😀
I’m new to flash,just follow the tutorials for few days. I hope i’ll remember when to put all those brackets and stuff after some practice.
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mouse.hide(); is a must for mouse avoiding games
brart
I agree, brart. I’m not really sure why I left it out of these first two parts. I’ll add it in soon, as well as some more mouse improvements!
Thanks for the tip.
how did u make it so that the collisions were between the objects? when i test the game there is an invisible box around my avatar so the game stops whenever he gets close to an enemy.
The improved collision detection is added in Part 6. Right now it’s just using a simple bounding box hitTest, hence the “invisible box” effect you’re talking about.
а по русски моно?))
Sorry, 3333, I don’t know what that means. Google Translate gives me, “and by Russian mono?” which, uh.. I don’t know.
3333, just wanted to ask, is it possible to translate this tutorial into Russian )
“а по русски можно?”
Ohh right. Well, I don’t speak Russian so I can’t do that 🙂 But if anyone else can translate, that’d be really cool.
Great tutorial 😀
I’m new to flash,just follow the tutorials for few days. I hope i’ll remember when to put all those brackets and stuff after some practice.
hey, so where to put the mouse.hide(); ?
right-click to create a menu and click off the screen to make skull teleport off-screen and live forever…
for a really worthwhile way to spend your time