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Avoider Game — Part 4 — Michael James Williams

Avoider Game — Part 4


{ 6 comments… read them below or add one }

PoisonSky November 12, 2008 at 4:44 pm

Not as good as Taz’s version (the game I mean) – the enemies and skull are too big for the small playing field – and bad hittest, but other than that, is OK.

MichaelJWilliams November 12, 2008 at 4:58 pm

Thanks for your comment 🙂 Good point about them being too big, I’ll add that to the list of little changes for Part 6. I’m also going to do a simple improvement to the hittest in that part (basically copying Taz’s one).

Dangalf January 2, 2009 at 7:57 pm

Definitely needs pixel-level hit testing using Bitmaps. Right now, it seems like the hit detection is occurring between the bounding box of the skull and the bounding boxes of the smiley faces. since these are all roundish objects, it’s very hard to tell where the edges of those bounding boxes are = cheap deaths = frustration!!

If you don’t have pixel-level hit detection implemented yet, why not make the skull and smiley faces into squares, so at least the shape matches the hit area?

DudexD August 23, 2009 at 12:21 am

on this game i can actually just right click then the smiley’s can’t hit you:S

Xadjim September 18, 2010 at 6:59 pm

just does not work for me… XYZ=null; just does nothing…does not reset or anything..

ivana October 20, 2012 at 7:46 pm

muy bueno me ayudo muchisimos !!!!!!!!!

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