This week, my first tutorial turned four years old. Four years! Time flies. Anyway, it’s getting a little long in the tooth now, unfortunately. It still works, but there are a few bugs when trying to get it to work with newer versions of Flash Pro – who still uses Flash Pro for coding, these […]
Hi all! As you may know, I’ve been working as an editor for the Tuts+ network of tutorial blogs for the past few years, and we just launched a brand new site that I’m very excited about: Gamedevtuts+! As you can guess from the name, it’s a site dedicated to game development tutorials: that means […]
In Civilization, you have a period of five minutes to input everything you want to do in the current turn, before the game “ticks” and runs the game loop again based on all your input. So if you say, in Turn 23, that you want your warriors to attack a deer, then in Turn 24 […]
I wrote a book explaining everything you need to know developing Facebook applications with Flash and AS3. Here’s the rundown.
How to optimise your AS3 code to make your Flash game run faster, smoother, and with less lag.
Learn how to use Git, the version control system, for your Flash and AS3 projects.
I review Safari Books Online, “Netflix for books”.
Intro to 2D arrays, 3D arrays, and beyond, in AS3, using the “array-of-arrays” technique.