From the category archives:

Tutorial

Blit and Cache Movie Clips

by Michael Williams on February 28, 2010 · 4 comments

in Tutorial

On the left: a regular movie clip. On the right: three blitted clones.

“Blitting is a higher-performance alternative to using the built-in display list in Adobe Flash for drawing objects on the Stage. This technique involves copying the individual pixels of an existing image directly on to the screen—a bit like painting all of your [...]

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Version Control with Git, Flash and AS3

by Michael Williams on February 3, 2010 · 15 comments

in Articles, Tutorial

Learn how to use Git, the version control system, for your Flash and AS3 projects.

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[AS3] Papervision3D tutorial for beginners, plus a look at how to create real 3D “anaglyph” images with Flash, to be viewed with those 3D glasses.

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Parallax Scrolling in Flash [AS3]

by Michael Williams on October 21, 2009 · 1 comment

in Tutorial

Add parallax scrolling to your 2D Flash game to give it some depth [AS3 tutorial]. Also covers how to make infinitely repeating backgrounds, and how to make your game’s “camera” follow the player.

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[AvoiderGame.com Round-Up] Matthew Ammann shows us his new game, Robot Saga: Escape, and a tutorial on creating a new SoundObject class for managing music and sound effects in Flash with AS3.

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[AvoiderGame.com Round-Up] A game about a man fighting rhinos, a tutorial on mouse follow, a modification to the Counter class, and a discussion about nested loops.

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Would you rather have more freedom of movement or shooting?

Click to play. Arrows to move, mouse to aim/shoot.

This is the complement to Move with the Mouse, Aim with the Keyboard, not surprisingly, which in turn is part of my mini-series on creating a shoot-’em-up. It’ll probably be easier to follow this if you’ve read [...]

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Beginner’s guide to animating your Flash game’s characters. Part two of a mini-series.

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