I’ve started a new series on my favourite Flash physics engine, Box2DFlash. The first part, Introduction to Box2D for Flash and AS3, is already up, and will explain the basic concepts you’ll need.
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I’ve started a new series on my favourite Flash physics engine, Box2DFlash. The first part, Introduction to Box2D for Flash and AS3, is already up, and will explain the basic concepts you’ll need.
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One of the simplest game mechanics is to let the player find a hidden object. Games based on this take many forms: Where’s Waldo, Peek-A-Boo, Spot the Difference, Hide and Seek, and of course Hidden Object. I’ve written a Premium tutorial for Activetuts+ in which I’ll show you two methods for obscuring a scene so […]
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I wrote a tutorial about getting started with FlashDevelop for Activetuts+: Beginner’s Guide to FlashDevelop.
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[flash http://gamedev.michaeljameswilliams.com/structure/BlittingMovieClips/SWFs/Blitting.swf w=550 h=400 preview={http://gamedev.michaeljameswilliams.com/structure/BlittingMovieClips/Images/BlittingPreview.png} mode=3] On the left: a regular movie clip. On the right: three blitted clones. “Blitting is a higher-performance alternative to using the built-in display list in Adobe Flash for drawing objects on the Stage. This technique involves copying the individual pixels of an existing image directly on to the screen—a […]
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Learn how to use Git, the version control system, for your Flash and AS3 projects.
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[AS3] Papervision3D tutorial for beginners, plus a look at how to create real 3D “anaglyph” images with Flash, to be viewed with those 3D glasses.
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Add parallax scrolling to your 2D Flash game to give it some depth [AS3 tutorial]. Also covers how to make infinitely repeating backgrounds, and how to make your game’s “camera” follow the player.
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[AvoiderGame.com Round-Up] Matthew Ammann shows us his new game, Robot Saga: Escape, and a tutorial on creating a new SoundObject class for managing music and sound effects in Flash with AS3.
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