I’ve started a new series on my favourite Flash physics engine, Box2DFlash. The first part, Introduction to Box2D for Flash and AS3, is already up, and will explain the basic concepts you’ll need.
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I’ve started a new series on my favourite Flash physics engine, Box2DFlash. The first part, Introduction to Box2D for Flash and AS3, is already up, and will explain the basic concepts you’ll need.
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One of the simplest game mechanics is to let the player find a hidden object. Games based on this take many forms: Where’s Waldo, Peek-A-Boo, Spot the Difference, Hide and Seek, and of course Hidden Object. I’ve written a Premium tutorial for Activetuts+ in which I’ll show you two methods for obscuring a scene so [...]
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I wrote a tutorial about getting started with FlashDevelop for Activetuts+: Beginner’s Guide to FlashDevelop.
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On the left: a regular movie clip. On the right: three blitted clones. “Blitting is a higher-performance alternative to using the built-in display list in Adobe Flash for drawing objects on the Stage. This technique involves copying the individual pixels of an existing image directly on to the screen—a bit like painting all of your [...]
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Learn how to use Git, the version control system, for your Flash and AS3 projects.
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[AS3] Papervision3D tutorial for beginners, plus a look at how to create real 3D “anaglyph” images with Flash, to be viewed with those 3D glasses.
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Add parallax scrolling to your 2D Flash game to give it some depth [AS3 tutorial]. Also covers how to make infinitely repeating backgrounds, and how to make your game’s “camera” follow the player.
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[AvoiderGame.com Round-Up] Matthew Ammann shows us his new game, Robot Saga: Escape, and a tutorial on creating a new SoundObject class for managing music and sound effects in Flash with AS3.
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