Explains how Flash deals with angles. Also a bunch of functions with code for converting between degrees, radians, and rotations.
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Explains how Flash deals with angles. Also a bunch of functions with code for converting between degrees, radians, and rotations.
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Switching between game screens is such a crucial task that it’s silly to rewrite the code anew every time you start a new game. Here’s how to fix that.
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An AS3 class, Collection, that supports set functions like union, intersection, and relative complement. Useful for implementing a tag system in Flash or Flex.
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