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	<title>Comments for Michael James Williams</title>
	<atom:link href="http://gamedev.michaeljameswilliams.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedev.michaeljameswilliams.com</link>
	<description>I help people make Flash games</description>
	<lastBuildDate>Tue, 31 Jan 2012 16:28:10 +0000</lastBuildDate>
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		<title>Comment on Learn ActionScript 3 by Following this Simple Avoider Game Tutorial by Dean</title>
		<link>http://gamedev.michaeljameswilliams.com/2008/09/17/avoider-game-tutorial-1/comment-page-7/#comment-18253</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Tue, 31 Jan 2012 16:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=47#comment-18253</guid>
		<description>&lt;p&gt;&lt;pre&gt;yeah,i&#039;m  sure its in there,i dont know if its my FlashCS3 prob or something else.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;_&lt; &lt;/pre&gt;&lt;/p&gt;
&lt;/blockquote&gt;
</description>
		<content:encoded><![CDATA[<p><pre>yeah,i'm  sure its in there,i dont know if its my FlashCS3 prob or something else.</pre></p>

<blockquote>
  <p>_&lt; </p>
</blockquote>]]></content:encoded>
	</item>
	<item>
		<title>Comment on AS3 Avoider Game Tutorial, Part 2: Multiple Enemies by Kristjan</title>
		<link>http://gamedev.michaeljameswilliams.com/2008/09/22/avoider-game-tutorial-2/comment-page-4/#comment-18251</link>
		<dc:creator>Kristjan</dc:creator>
		<pubDate>Tue, 31 Jan 2012 09:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=112#comment-18251</guid>
		<description>&lt;p&gt;Thanks for the reply. 
Yes, I thought of that at first as well, but couldn&#039;t figure out how to check for collision between two enemies. I think I know how now, but I already got around the problem by adding a delay between spawning two enemies. 
My solution wouldn&#039;t work well in an avoider game, but does in my game.
Anyway, thanks again for your help.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks for the reply. 
Yes, I thought of that at first as well, but couldn&#8217;t figure out how to check for collision between two enemies. I think I know how now, but I already got around the problem by adding a delay between spawning two enemies. 
My solution wouldn&#8217;t work well in an avoider game, but does in my game.
Anyway, thanks again for your help.</p>]]></content:encoded>
	</item>
	<item>
		<title>Comment on Learn ActionScript 3 by Following this Simple Avoider Game Tutorial by Michael James Williams</title>
		<link>http://gamedev.michaeljameswilliams.com/2008/09/17/avoider-game-tutorial-1/comment-page-7/#comment-18243</link>
		<dc:creator>Michael James Williams</dc:creator>
		<pubDate>Mon, 30 Jan 2012 14:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=47#comment-18243</guid>
		<description>&lt;p&gt;Hey Dean,&lt;/p&gt;

&lt;p&gt;That basically means it couldn&#039;t find the &lt;code&gt;Enemy.as&lt;/code&gt; file in the /classes/ directory. Is it in there?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey Dean,</p>

<p>That basically means it couldn&#8217;t find the <code>Enemy.as</code> file in the /classes/ directory. Is it in there?</p>]]></content:encoded>
	</item>
	<item>
		<title>Comment on AS3 Avoider Game Tutorial, Part 2: Multiple Enemies by Michael James Williams</title>
		<link>http://gamedev.michaeljameswilliams.com/2008/09/22/avoider-game-tutorial-2/comment-page-4/#comment-18242</link>
		<dc:creator>Michael James Williams</dc:creator>
		<pubDate>Mon, 30 Jan 2012 14:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=112#comment-18242</guid>
		<description>&lt;p&gt;Hey Kristjan,&lt;/p&gt;

&lt;p&gt;I would suggest that, as soon as you spawn a new enemy, you check to see whether it is colliding with another enemy. If so, simply move it to another place and check it again. Keep doing that till it&#039;s not colliding with any others. Make sense?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey Kristjan,</p>

<p>I would suggest that, as soon as you spawn a new enemy, you check to see whether it is colliding with another enemy. If so, simply move it to another place and check it again. Keep doing that till it&#8217;s not colliding with any others. Make sense?</p>]]></content:encoded>
	</item>
	<item>
		<title>Comment on Multidimensional Arrays in AS3 by FIRECREATURE</title>
		<link>http://gamedev.michaeljameswilliams.com/2010/01/13/multidimensional-arrays-in-as3/comment-page-2/#comment-18233</link>
		<dc:creator>FIRECREATURE</dc:creator>
		<pubDate>Sun, 29 Jan 2012 13:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=963#comment-18233</guid>
		<description>&lt;p&gt;Very useful post. Thanks.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Very useful post. Thanks.</p>]]></content:encoded>
	</item>
	<item>
		<title>Comment on AS3 Avoider Game Tutorial, Part 3: Game Over by pedodleche</title>
		<link>http://gamedev.michaeljameswilliams.com/2008/10/09/avoider-game-tutorial-3/comment-page-5/#comment-18188</link>
		<dc:creator>pedodleche</dc:creator>
		<pubDate>Thu, 26 Jan 2012 19:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=149#comment-18188</guid>
		<description>&lt;p&gt;I am using cs5....it works on another computer though, so I am writing code on this one, testing it in the other one after advancing quite a bit since I don&#039;t have much access to the other computer&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I am using cs5&#8230;.it works on another computer though, so I am writing code on this one, testing it in the other one after advancing quite a bit since I don&#8217;t have much access to the other computer</p>]]></content:encoded>
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	<item>
		<title>Comment on AS3 Avoider Game Tutorial, Part 12: Garbage Collection by ayumilove</title>
		<link>http://gamedev.michaeljameswilliams.com/2009/03/25/avoider-game-tutorial-12/comment-page-6/#comment-18047</link>
		<dc:creator>ayumilove</dc:creator>
		<pubDate>Wed, 25 Jan 2012 08:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=397#comment-18047</guid>
		<description>&lt;p&gt;@James Ebert:&lt;/p&gt;

&lt;p&gt;Make sure your stage is either:
1) not deleted 
2) stage is assigned with an object.
3) the container has stage&lt;/p&gt;

&lt;p&gt;If your stage is deleted, Flash obviously could not find the stage, let alone the property of that stage.&lt;/p&gt;

&lt;p&gt;If the variable stage is not assigned with an object, Flash could not associate that property to that variable as well.&lt;/p&gt;

&lt;p&gt;If you are referring to an object but that object does not have a stage property, then this error will also occur. For example, MovieClip has stage, but if you made your own custom class, it will not have stage, unless its extended from MovieClass.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@James Ebert:</p>

<p>Make sure your stage is either:
1) not deleted 
2) stage is assigned with an object.
3) the container has stage</p>

<p>If your stage is deleted, Flash obviously could not find the stage, let alone the property of that stage.</p>

<p>If the variable stage is not assigned with an object, Flash could not associate that property to that variable as well.</p>

<p>If you are referring to an object but that object does not have a stage property, then this error will also occur. For example, MovieClip has stage, but if you made your own custom class, it will not have stage, unless its extended from MovieClass.</p>]]></content:encoded>
	</item>
	<item>
		<title>Comment on AS3 Avoider Game Tutorial, Part 2: Multiple Enemies by Kristjan</title>
		<link>http://gamedev.michaeljameswilliams.com/2008/09/22/avoider-game-tutorial-2/comment-page-4/#comment-17933</link>
		<dc:creator>Kristjan</dc:creator>
		<pubDate>Mon, 23 Jan 2012 16:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=112#comment-17933</guid>
		<description>&lt;p&gt;Thanks a lot for this great tutorial! I&#039;ve seen very few tutorials describe good programming practices in AS3 so well.&lt;/p&gt;

&lt;p&gt;I&#039;m making another game based on this and can&#039;t figure out a solution to stop enemies from spawning on top of each-other. Got any ideas? 
I have tanks and other vehicles as the enemies and it doesn&#039;t look very realistic when they are stuck together. :P&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks a lot for this great tutorial! I&#8217;ve seen very few tutorials describe good programming practices in <acronym title="ActionScript 3">AS3</acronym> so well.</p>

<p>I&#8217;m making another game based on this and can&#8217;t figure out a solution to stop enemies from spawning on top of each-other. Got any ideas? 
I have tanks and other vehicles as the enemies and it doesn&#8217;t look very realistic when they are stuck together. <img src='http://gamedev.michaeljameswilliams.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>]]></content:encoded>
	</item>
	<item>
		<title>Comment on Learn ActionScript 3 by Following this Simple Avoider Game Tutorial by Tutorials which helped me. &#171; sampadders</title>
		<link>http://gamedev.michaeljameswilliams.com/2008/09/17/avoider-game-tutorial-1/comment-page-7/#comment-17826</link>
		<dc:creator>Tutorials which helped me. &#171; sampadders</dc:creator>
		<pubDate>Sun, 22 Jan 2012 20:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=47#comment-17826</guid>
		<description>&lt;p&gt;[...] we have this site here. This is a site which leads you through the development of a game from the very start of using [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] we have this site here. This is a site which leads you through the development of a game from the very start of using [...]</p>]]></content:encoded>
	</item>
	<item>
		<title>Comment on Learn ActionScript 3 by Following this Simple Avoider Game Tutorial by Dean</title>
		<link>http://gamedev.michaeljameswilliams.com/2008/09/17/avoider-game-tutorial-1/comment-page-7/#comment-17725</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Sat, 21 Jan 2012 04:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.michaeljameswilliams.com/?p=47#comment-17725</guid>
		<description>&lt;p&gt;&lt;pre&gt;Hello MIchael,i got a problem on how to link the class to Enemy graphic,when i tick the pencil icon it says &quot;A definition for this class could not be found in the classpath,so one will be generated in the SWF file upon export&#039;.I&#039;m pretty sure i follow all the instructions properly,help me!!!&lt;/pre&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p><pre>Hello MIchael,i got a problem on how to link the class to Enemy graphic,when i tick the pencil icon it says "A definition for this class could not be found in the classpath,so one will be generated in the <acronym title="Compile ShockWave Flash file">SWF</acronym> file upon export'.I'm pretty sure i follow all the instructions properly,help me!!!</pre></p>]]></content:encoded>
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