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Add More Collectibles to Your AS3 Avoider Game

by Michael James Williams on April 15, 2009 · 25 comments

in Avoider Game Extras

In this tutorial, I’ll introduce you to the principle of “composition” in AS3 to add different types of collectibles to your Flash avoider game.

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Add Collectibles to Your AS3 Avoider Game

by Michael James Williams on April 8, 2009 · 14 comments

in Avoider Game Extras,Tutorial

The first of a three-part mini-series showing you how to use AS3 to add collectibles to your Flash avoider game.

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How to use the Tween class to add screen transitions to your game, for added “juiciness”.

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In this final part of my AS3 avoider game tutorial, you’ll learn how to use Flash’s garbage collector to reduce lag and keep your game running smoothly.

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In this part of my AS3 avoider game tutorial, learn how to use the SharedObject to save and load data for your Flash game; in this case, by saving a High Score.

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Add multiple levels to your Flash CS3/CS4 avoider game using AS3 and an external level data class.

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Part 9 of my AS3 avoider game tutorial, in which we add background music and sound effects. This involves finding sound files, getting them into the FLA, preloading them, and (of course) actually playing them within the game.

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In this part of my avoider game tutorial, you’ll learn how to add a preloader to your game, using the three-frame method — and why you need not to export items in the first frame.

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