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Warning: Declaration of thesis_comment::end_lvl(&$output, $depth, $args) should be compatible with Walker::end_lvl(&$output, $depth = 0, $args = Array) in /nfs/c03/h08/mnt/50298/domains/gamedev.michaeljameswilliams.com/html/wp-content/themes/thesis_18/lib/classes/comments.php on line 0

Warning: Declaration of thesis_comment::start_el(&$output, $comment, $depth, $args) should be compatible with Walker::start_el(&$output, $object, $depth = 0, $args = Array, $current_object_id = 0) in /nfs/c03/h08/mnt/50298/domains/gamedev.michaeljameswilliams.com/html/wp-content/themes/thesis_18/lib/classes/comments.php on line 0

Warning: Declaration of thesis_comment::end_el(&$output, $comment, $depth, $args) should be compatible with Walker::end_el(&$output, $object, $depth = 0, $args = Array) in /nfs/c03/h08/mnt/50298/domains/gamedev.michaeljameswilliams.com/html/wp-content/themes/thesis_18/lib/classes/comments.php on line 0
byref — Michael James Williams

byref

In this final part of my AS3 avoider game tutorial, you’ll learn how to use Flash’s garbage collector to reduce lag and keep your game running smoothly.

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