Now that our code can detect the layout of symbols we’ve positioned using the IDE, we can separate levels’ layout from their appearance.
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Now that our code can detect the layout of symbols we’ve positioned using the IDE, we can separate levels’ layout from their appearance.
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Learn to use the Flash CS3 or CS4 IDE as a level editor for your AS3 games.
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In this final part of my AS3 avoider game tutorial, you’ll learn how to use Flash’s garbage collector to reduce lag and keep your game running smoothly.
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In this part of my AS3 avoider game tutorial, learn how to use the SharedObject to save and load data for your Flash game; in this case, by saving a High Score.
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Add multiple levels to your Flash CS3/CS4 avoider game using AS3 and an external level data class.
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Part 9 of my AS3 avoider game tutorial, in which we add background music and sound effects. This involves finding sound files, getting them into the FLA, preloading them, and (of course) actually playing them within the game.
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In this part of my avoider game tutorial, you’ll learn how to add a preloader to your game, using the three-frame method — and why you need not to export items in the first frame.
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This part of my AS3 and Flash avoider game tutorial explains how to add keyboard controls to your game, including how to get around an error where the stage appears not to exist.
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