Posts tagged as:

flash

Blit and Cache Movie Clips

by Michael Williams on February 28, 2010 · 2 comments

in Tutorial

On the left: a regular movie clip. On the right: three blitted clones.

“Blitting is a higher-performance alternative to using the built-in display list in Adobe Flash for drawing objects on the Stage. This technique involves copying the individual pixels of an existing image directly on to the screen—a bit like painting all of your [...]

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Would you rather have more freedom of movement or shooting?

Click to play. Arrows to move, mouse to aim/shoot.

This is the complement to Move with the Mouse, Aim with the Keyboard, not surprisingly, which in turn is part of my mini-series on creating a shoot-’em-up. It’ll probably be easier to follow this if you’ve read [...]

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Beginner’s guide to animating your Flash game’s characters. Part two of a mini-series.

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Now that our code can detect the layout of symbols we’ve positioned using the IDE, we can separate levels’ layout from their appearance.

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Beginner’s guide to animating your Flash game’s characters. Part one of a mini-series.

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How to Use the Flash IDE as a Level Editor

by Michael Williams on June 1, 2009 · 17 comments

in Articles, Flash IDE

Learn to use the Flash CS3 or CS4 IDE as a level editor for your AS3 games.

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Only being able to shoot in one direction is soooo 1978. Let’s add three more to choose from. (Based on my Avoider Game Tutorial)

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Tutorial: Make a shmup (shoot-’em-up) in Flash with AS3. Based on my Avoider Game Tutorial. Easy, for beginners.

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