[MJW: About two years ago, Kevin contacted me to ask a question about my Avoider Game tutorial. Since then we’ve been communicating frequently, and I’ve had the great pleasure of seeing his game develop, and of seeing Kevin himself develop as a game creator. The code, graphics, sound, and music in the game were all […]
[flash http://gamedev.michaeljameswilliams.com/structure/BlittingMovieClips/SWFs/Blitting.swf w=550 h=400 preview={http://gamedev.michaeljameswilliams.com/structure/BlittingMovieClips/Images/BlittingPreview.png} mode=3] On the left: a regular movie clip. On the right: three blitted clones. “Blitting is a higher-performance alternative to using the built-in display list in Adobe Flash for drawing objects on the Stage. This technique involves copying the individual pixels of an existing image directly on to the screen—a […]
Would you rather have more freedom of movement or shooting? [flash http://gamedev.michaeljameswilliams.com/structure/AgtShooting3/SWFs/demo9.swf w=400 h=300 preview={http://gamedev.michaeljameswilliams.com/structure/AgtShooting3/Images/Snapshot_O09.png} mode=3] Click to play. Arrows to move, mouse to aim/shoot. This is the complement to Move with the Mouse, Aim with the Keyboard, not surprisingly, which in turn is part of my mini-series on creating a shoot-’em-up. It’ll probably be […]
Beginner’s guide to animating your Flash game’s characters. Part two of a mini-series.
Now that our code can detect the layout of symbols we’ve positioned using the IDE, we can separate levels’ layout from their appearance.
Beginner’s guide to animating your Flash game’s characters. Part one of a mini-series.
Learn to use the Flash CS3 or CS4 IDE as a level editor for your AS3 games.
Only being able to shoot in one direction is soooo 1978. Let’s add three more to choose from. (Based on my Avoider Game Tutorial)