Understanding the Game Loop

by Michael James Williams on May 16, 2011 · 0 comments

in Articles,Game Design

In Civilization, you have a period of five minutes to input everything you want to do in the current turn, before the game “ticks” and runs the game loop again based on all your input. So if you say, in Turn 23, that you want your warriors to attack a deer, then in Turn 24 [...]


Obscuring and Revealing Scenes with AS3

by Michael James Williams on May 6, 2011 · 0 comments

in Tutorial

One of the simplest game mechanics is to let the player find a hidden object. Games based on this take many forms: Where’s Waldo, Peek-A-Boo, Spot the Difference, Hide and Seek, and of course Hidden Object. I’ve written a Premium tutorial for Activetuts+ in which I’ll show you two methods for obscuring a scene so [...]