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flash — Michael James Williams

flash

The Making of Advanced Combat

by Kevin Neal on June 10, 2011 · 3 comments

in Guest Posts

[MJW: About two years ago, Kevin contacted me to ask a question about my Avoider Game tutorial. Since then we’ve been communicating frequently, and I’ve had the great pleasure of seeing his game develop, and of seeing Kevin himself develop as a game creator. The code, graphics, sound, and music in the game were all […]

{ 3 comments }

Blit and Cache Movie Clips

by Michael James Williams on February 28, 2010 · 15 comments

in Tutorial

[flash http://gamedev.michaeljameswilliams.com/structure/BlittingMovieClips/SWFs/Blitting.swf w=550 h=400 preview={http://gamedev.michaeljameswilliams.com/structure/BlittingMovieClips/Images/BlittingPreview.png} mode=3] On the left: a regular movie clip. On the right: three blitted clones. “Blitting is a higher-performance alternative to using the built-in display list in Adobe Flash for drawing objects on the Stage. This technique involves copying the individual pixels of an existing image directly on to the screen—a […]

{ 15 comments }

Move with the Keyboard, Aim with the Mouse

by Michael James Williams on June 25, 2009 · 34 comments

in Avoider Game Extras,Tutorial

Would you rather have more freedom of movement or shooting? [flash http://gamedev.michaeljameswilliams.com/structure/AgtShooting3/SWFs/demo9.swf w=400 h=300 preview={http://gamedev.michaeljameswilliams.com/structure/AgtShooting3/Images/Snapshot_O09.png} mode=3] Click to play. Arrows to move, mouse to aim/shoot. This is the complement to Move with the Mouse, Aim with the Keyboard, not surprisingly, which in turn is part of my mini-series on creating a shoot-’em-up. It’ll probably be […]

{ 34 comments }

Beginner’s guide to animating your Flash game’s characters. Part two of a mini-series.

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Separating a Level’s Layout from its Appearance

by Michael James Williams on June 8, 2009 · 9 comments

in Articles,Flash IDE

Now that our code can detect the layout of symbols we’ve positioned using the IDE, we can separate levels’ layout from their appearance.

{ 9 comments }

Beginner’s guide to animating your Flash game’s characters. Part one of a mini-series.

{ 20 comments }

How to Use the Flash IDE as a Level Editor

by Michael James Williams on June 1, 2009 · 38 comments

in Articles,Flash IDE

Learn to use the Flash CS3 or CS4 IDE as a level editor for your AS3 games.

{ 38 comments }

Only being able to shoot in one direction is soooo 1978. Let’s add three more to choose from. (Based on my Avoider Game Tutorial)

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